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Sometimes we go to strange places when we dream, often unfamiliar worlds and we still can associate our lives to the similarities, as if we have seen a place before. “I feel sorry for anyone who is in a place where he feels strange and stupid” Lowry says in The Giver. Automatically our brains think of real-world associations to make our minds comfortable with a  new place. Instead of feeling “strange and stupid” like Lowry suggests, our dreams are another comfort zone entirely, a surreal world where everything is our way. Everything in a dream become familiar in either a good or bad way, and most everything we see in a dream we see again in either real life, or a successive dream. The “real life” and the “physical” world as Espen Aarseth describes are perceived differently by different people (64). When we perceive games to be more real than they really are, they tend to be correct. With every game, dream, story, folk tale, myth, legend, etc that is told or played or sung there is an overall theme or lesson to be learned. Stories are to readers as games are to gamers. Through the game of Skyrim, even in the opening the main two characters are introduced, Ulfric and General Tullius. From the beginning the gamer is given a choice of who to side with to escape. Although either way leads to freedom, whichever path is chosen gives the character in the story a better advantage on the side they chose in Helgen. Other quests and problems that arise from the main quest seem a bit trivial but instill morals within the character. Does the character want to side with Sven and be a do-gooder, or side with Faendal to exploit his training in the arts of Archery. Usually the smaller quests tend to have a lesser impact, but still produce an effect that lasts a lifetime. Whatever is done within time cannot be undone and the consequences enacted from a split second decision carry into the future for both benefit and detriment. Louis Lowry in The Giver says “It's the choosing that's important, isn't it?” which pretty much sums up the importance of decisions we make, even in dreams that help us to understand what is happening and why it is happening.

 

 

As with William Shakespeare’s Twelfth Night the situation between the love-triangle of Sven, Faendal and Camilla contrasted with that of Cesario, Viola, and the Duke. The Duke becomes jealous of Cesario who is Viola in disguise. This classic example of jealousy is prevalent today as love is sometimes unrequited. Faendal becomes jealous of Sven to the point of ruining his entire life. Man always wants what man cannot have. William Shakespeare amplifies this trait in his tragic play Othello when Iago becomes jealous of a position that the Barbarian Othello holds that he did not get. The cross of these two plays’ is shown through the love-triangle in the opening scenes of Skyrim where Faendal is jealous of Sven’s ability to woe Camilla and therefore decides to destroy his chances with the character as the medium. 

 

 

Few dreams continue where they left off, but the best dreams continue where a person leaves them and also makes them want to come back to the dream. Because dreams have a deeper meaning that just the skin of what we see, the people, places, and things appeal to a dreamer or frighten a dreamer in a way that makes them wish they were either there all the time or not present for the worst of situations. There is always a “familiar wide river” that with every time passed reveals something “differently” in the “slow moving water” (Lowry).  As Jung points out, “Water is the commonest symbol for the unconscious(Qtd)(Taveras)(Jungian)”. As with Skyrim, when traveling to a place that you have already visited, nothing is ever the same, even when you start a new character. In the Day 4 dream the character returned to Helgen, the starting place for the story and found its inhabitants had changed into a short nuisance to be dealt with by the new skill. In order to overcome the past, a visit to and the reconciliation of whatever happened in the past must occur, much like how the character dealt with the bandits and continued on to reach his final destination, Ivarstead.

 

 

The reason the character must travel to Ivarstead is due to the old Nord legend of the Dragonborn. The symbol of the Dragonborn to the Nords is a great hero destined to do many great things and defeat the new threat of old times, the dragon. Questing, or following destiny is as Arngeir said “ We can show you the way, but not your destination”. The hero must essentially chose the destination. A dream is how a dreamer interprets it, but the dream only shows the way to realization. The dreamer themselves must realize the true meaning behind “the dragon” that is “attacking”. Thus, the trek up the 7000 steps to meet the Greybeards is not only a summons, but the characters curiosity satisfied about the dragons that have somehow awakened from death. But before questions may be answered the tests must be passed. As in all great stories, a hero must have proven himself/herself to be worthy of the task at hand, whether that be slaying dragons and protecting the people or finding a lost item for a distraught couple.

First Interpretation Dreams 1-4

Sources

Aarseth, Espen. Define Real, Moron. N.p.: n.p., n.d. PDF. 

 

 

 

Lowry, Lois. The Giver. Boston: Houghton Mifflin, 1993. Print.

 

 

 

 

"Othello." Wikipedia. Wikimedia Foundation, 31 Oct. 2013. Web. 07 Nov. 2013. <http://en.wikipedia.org/wiki/Othello>.

 

 

 

 

 

Shakespeare, William, John Maule. Lothian, and T. W. Craik. Twelfth Night. London: Methuen, 1975. Print.

 

 

 

 

Taveras, Maria. "Jungian Dream Analysis." -- Maria Taveras. N.p., n.d. Web. 05 Nov. 2013. <http://www.jungiantherapy.com/dreamwork.shtml>.

Second Interpretation Dreams 5-6

Sometimes a more visual approach to the interpreatation of dreams is better than what can be summized in words. The questions below to ask yourself as the character come from the below cited source for dream interpretation. Since dreams are best interpreted by many different views, the interpretations of the following videos is minimal in my perspective, leaving interpretation open to all who view.

 

 

 

Some questions to ask yourself:

 

  • Is there an opportunity in your life that you would like to pursue, but are not ready for or sure of emotionally?

  • Are you making a decision that you view as high risk?

 

 

 

 

"Dream Interpretation, Lucid Dreaming, Meaning of Dreams - DreamsHelp." Dream Interpretation, Lucid Dreaming, Meaning of Dreams - DreamsHelp. N.p., n.d. Web. 06 Nov. 2013. <http://dreamshelp.com/example-dream.html>.

This continuation of the first video highlights a few parts of being a hero. Thomas C Foster defines the few parts that are in a quest as :

 

"a) a quester,

(b) a place to go,

(c) a stated reason to go there,

(d) challenges and trials en route, and

(e) a real reason to go there" 

 

So far, the first video and dream has introduced the first four items, a quester, a place to go, a stated reason to go ther, and challenges. All are seen in different forms along the way. The second video now reveals the introduction to the last part of the quest. Sure, just when you think that it is over and you have accomplished the task you realize that the quest never ends. Since the Greybeards give the quester a "real reason" in a cryptic saying about destiny, it is up to the player to finish the story and learn the "real reason" on their own. A never ending loop of quests seems to be prevalent. Whenever the lesson seems to be learned, it only raises more questions than it answers and therefore leads to trivial, character building quests that lead to the overall truth.

 

Foster, Thomas C. How to Read Literature like a Professor: A Lively and Entertaining Guide to Reading between the Lines. New York: Quill, 2003. Print.

Let your thoughts now wander while watching this video to answer a few things about this character's adventure. What kinds of obstacles does he encounter? What new ideas does he face? Is this an easy task or a difficult task?

Questions Answered

 

1.What kinds of obstacles does the character encounter?

 

As you may have noticed a few of the obstacles along the way up the long trail were more physical aspects than mental or emotional, but look at is as if you were the character. When presented with a frightening spectacle of strange and wild creatures a hero must stand his ground and continue fighting at all costs, despite the fear. Whether it is present visually or not, the emotions and mentality to fend off a beast must add up with the physical aspect to overcome the obstacles. 

 

2. What new ideas are presented?

 

To be labeled as someone unique and apart from the group  is both a blessing and a burden. The character is a newcomer to Skyrim so he knows nothing about the land or the old folklore. When presented with a new idea, the decisions you make about the idea help in your acceptance of a role. Had the character denied this role in the world, dire consequences could have take place. 

 

 

3. Is the task easy or hard?

 

The difficulty of  a specific task is up to the character. One person may decide that one task to another is easier said than done. Defining the difficulty of a task can also be a challenge that must be overcome to reach the final destination. 

 

 

4. Is the character ready to take on his destiny?

 

Obviously since the character reached the summit of High Hrothgar he is now ready to face whatever lies beyond the door. The opening of doors is symbolic of a new path, a new journey that can take a character on to surprising ends that can better the character. It is defined as fate to happen upon a place unexpectedly that most would not get the opportunity to venture toward. The Dragonborn is the only person in all of Skyrim who can have an audience with the Greybeards and be tested and accepted.

 

 

5. What are the risks associated with the quest?

 

Acceptance and Fatality just to name a few of the major risks that come with venturing far from home to meet strange people with a strange purpose. By trust, the character is willing to accept the role of the Greybeards in his destiny in order to move forward in life. As stranger things occur, the character's questioning leads to the finding of his inner-self.

Third Interpretation (Dream 7)

This last video is now the dream itself, not described, but shown as a dream might appear when sleeping, only showing key details and with great time lapse.


Let’s look at a few key symbols that are more cliché than ancient. Firstly man’s best friend is still the dog. The little boy says to his pet “good boy” showing that even in our dreams, domestic animals are no threat to us. The character has the choice to purchase such a companion to aid in questing and to keep him company. The counter to the dog is the wolf, still prevalent in the wild and still dangerous at an early level. In the beginning, the character would assume these packs to be a threat when starting over but later after encountering wolves so often find them to be more of a nuisance compared to bears, trolls, and various other hostile mob.

 


The Second thing to notice after entering the inn is that a rude comment was directed at the character. “You’re nothing but trouble,” Sven scolds as a direct repercussion for having given a letter to Camilla for Faendal. Even as the middle man it is seen that human jealousy still exists and can cause others to look upon those who wrong them with disgust. Obviously this is a trivial harm done to Sven but there will always remain hard feelings between them.

 

 

Thirdly is the sense of déjà vu. The hooded figure from earlier turned out to be Delphine, the “harmless innkeeper” from Riverside. The previous encounter with her was at Dragonsreach, the jarl’s keep, when conducting business with the court mage about the Dragonstone. People don't notice or interact with people that don’t have a purpose in their life, but not everyone in their life deserves a say in it. The fact that Delphine only briefly appeared before teaches dreamers and gamers alike to be conscious of who we see because we will see them again or have seen them already. Just like Ulfric and Tullius were introduced to me unbeknownst, so was she. It’s amazing how we meet people we need to know.

 


Lastly is the matter of belief and trust. Only few believe in a hero when he/she is first announced. Not only does Delphine doubt the character’s ability, but she wants proof that he is who he claims to be. Maybe outward acceptance is a way of inward acceptance to a strange fate. There is always a new place to go to find out the purpose for conflict. Traveling to Kynesgrove is only one of many small issues that may wait behind closed doors. Finding what waits for us there is another matter entirely and may not answer all questions.

 

For more analysis see Symbols and Motifs.

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